Design a Tic-tac-toe game that is played between two players on anxngrid.
You may assume the following rules:
A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n2) permove()operation?
2. Implementation
classTicTacToe {int[] rows;int[] cols;int diagnol;int antiDiagnol;int n; /** Initialize your data structure here. */publicTicTacToe(int n) { rows =newint[n]; cols =newint[n];this.n= n; } /** Player {player} makes a move at ({row}, {col}).@param row The row of the board.@param col The column of the board.@param player The player, can be either 1 or 2.@return The current winning condition, can be either: 0: No one wins. 1: Player 1 wins. 2: Player 2 wins. */publicintmove(int row,int col,int player) {int toAdd = player ==1?1:-1; rows[row] += toAdd; cols[col] += toAdd;if (row == col) { diagnol += toAdd; }if (col == n - row -1) { antiDiagnol += toAdd; }if (Math.abs(rows[row]) == n ||Math.abs(cols[col]) == n||Math.abs(diagnol) == n ||Math.abs(antiDiagnol) == n) {return player; }return0; }}/** * Your TicTacToe object will be instantiated and called as such: * TicTacToe obj = new TicTacToe(n); * int param_1 = obj.move(row,col,player); */