Design a Snake game that is played on a device with screen size =width x height. Play the game onlineif you are not familiar with the game.
The snake is initially positioned at the top left corner (0,0) with length = 1 unit.
You are given a list of food's positions in row-column order. When a snake eats the food, its length and the game's score both increase by 1.
Each food appears one by one on the screen. For example, the second food will not appear until the first food was eaten by the snake.
When a food does appear on the screen, it is guaranteed that it will not appear on a block occupied by the snake.
Example:
Given width = 3, height = 2, and food = [[1,2],[0,1]].
Snake snake = new Snake(width, height, food);
Initially the snake appears at position (0,0) and the food at (1,2).
|S| | |
| | |F|
snake.move("R"); -
>
Returns 0
| |S| |
| | |F|
snake.move("D"); -
>
Returns 0
| | | |
| |S|F|
snake.move("R"); -
>
Returns 1 (Snake eats the first food and right after that, the second food appears at (0,1) )
| |F| |
| |S|S|
snake.move("U"); -
>
Returns 1
| |F|S|
| | |S|
snake.move("L"); -
>
Returns 2 (Snake eats the second food)
| |S|S|
| | |S|
snake.move("U"); -
>
Returns -1 (Game over because snake collides with border)
2. Implementation
思路:
classSnakeGame {Set<Integer> set;Deque<Integer> deque;int score;int foodIndex;int width;int height;int[][] food; /** Initialize your data structure here.@param width - screen width@param height - screen height @param food - A list of food positions E.g food = [[1,1], [1,0]] means the first food is positioned at [1,1], the second is at [1,0]. */publicSnakeGame(int width,int height,int[][] food) {this.width= width;this.height= height;this.food= food;this.score=0;this.foodIndex=0; set =newHashSet<>(); deque =newLinkedList<>();deque.addLast(0); } /** Moves the snake.@param direction - 'U' = Up, 'L' = Left, 'R' = Right, 'D' = Down @return The game's score after the move. Return -1 if game over. Game over when snake crosses the screen boundary or bites its body. */publicintmove(String direction) {if (score ==-1) {return-1; }int row =deque.peekFirst() / width;int col =deque.peekFirst() % width;switch(direction) {case"U":--row;break;case"L":--col;break;case"D":++row;break;case"R":++col;break; }int head = row * width + col;int tail =deque.peekLast();// temporarily remove tail so that snake's head can move to its last tailset.remove(tail); // When snake is out of bound or it touches its body, game is overif (row <0|| col <0|| row >= height || col >= width ||set.contains(head)) { score =-1;return score; }set.add(head);deque.addFirst(head);if (foodIndex <food.length&& row == food[foodIndex][0] && col == food[foodIndex][1]) {++score;++foodIndex;// 吃食物之后长度会加1,所以把tail放回set里set.add(tail);return score; }deque.removeLast();return score; }}/** * Your SnakeGame object will be instantiated and called as such: * SnakeGame obj = new SnakeGame(width, height, food); * int param_1 = obj.move(direction); */