class SnakeGame {
Set<Integer> set;
Deque<Integer> deque;
int score;
int foodIndex;
int width;
int height;
int[][] food;
/** Initialize your data structure here.
@param width - screen width
@param height - screen height
@param food - A list of food positions
E.g food = [[1,1], [1,0]] means the first food is positioned at [1,1], the second is at [1,0]. */
public SnakeGame(int width, int height, int[][] food) {
this.width = width;
this.height = height;
this.food = food;
this.score = 0;
this.foodIndex = 0;
set = new HashSet<>();
deque = new LinkedList<>();
deque.addLast(0);
}
/** Moves the snake.
@param direction - 'U' = Up, 'L' = Left, 'R' = Right, 'D' = Down
@return The game's score after the move. Return -1 if game over.
Game over when snake crosses the screen boundary or bites its body. */
public int move(String direction) {
if (score == -1) {
return -1;
}
int row = deque.peekFirst() / width;
int col = deque.peekFirst() % width;
switch(direction) {
case "U":
--row;
break;
case "L":
--col;
break;
case "D":
++row;
break;
case "R":
++col;
break;
}
int head = row * width + col;
int tail = deque.peekLast();
// temporarily remove tail so that snake's head can move to its last tail
set.remove(tail);
// When snake is out of bound or it touches its body, game is over
if (row < 0 || col < 0 || row >= height || col >= width || set.contains(head)) {
score = -1;
return score;
}
set.add(head);
deque.addFirst(head);
if (foodIndex < food.length && row == food[foodIndex][0] && col == food[foodIndex][1]) {
++score;
++foodIndex;
// 吃食物之后长度会加1,所以把tail放回set里
set.add(tail);
return score;
}
deque.removeLast();
return score;
}
}
/**
* Your SnakeGame object will be instantiated and called as such:
* SnakeGame obj = new SnakeGame(width, height, food);
* int param_1 = obj.move(direction);
*/